Effectiveness of Digital Gamification in Biology Concept Comprehension and Learner Motivation in Secondary Schools

Authors

DOI:

https://doi.org/10.56059/jl4d.v12i3.1595

Keywords:

achievement, biology, comprehension, Kahoot! , motivation

Abstract

Digital technology has increasingly transformed the landscape of science education, positioning gamification as a powerful pedagogical tool to enhance learner engagement and comprehension. This study investigated the application of digital gamification using Kahoot! to enhance comprehension of biology subject content among secondary school students. The study seeks to determine the effectiveness of digital gamification in reinforcing students’ understanding of cell organelles; examine learners’ motivation during the gamified learning process; and evaluate the effect of a digital gamification intervention through pre- and post-intervention assessments. A quasi-experimental design was employed involving two groups: an experimental group using Kahoot!-based digital quizzes and learning content, and a control group exposed to traditional teaching methods. The study targeted Form Two biology students, with gamified content aligned to the cell organelles topic in the Kenyan secondary school curriculum. Data was collected using comprehension biology tests. Quantitative analysis through t-test revealed statistically significant improvements in comprehension, motivation, and engagement levels among students in the experimental group compared to the control group. The findings demonstrate that digital gamification fosters deeper understanding, enhances motivation, and promotes active participation in biology lessons. The study recommends the integration of digital gamification tools like Kahoot! into science instruction to foster a more interactive and learner-centred environment.

Author Biographies

Sheilla Indiaka, STUDENT

Sheilla Indiaka is a Master’s Student at the School of Computing and Information Technology, Jomo Kenyatta University of Agriculture and Technology, Nairobi, Kenya. Email: sheilamutiva@gmail.com (https://orcid.org/ 0009-0004-6319-0160)

Waweru Mwangi, Jomo Kenyatta University of Agriculture and Technology

Professor Waweru Mwangi, School of Computing and Information Technology, Jomo Kenyatta University of Agriculture and Technology, Kenya. Email:  waweru_mwangi@icsit.jkuat.ac.ke (https://orcid.org/0009-0003-6352-5525)

Jael Sanyanda, Jomo Kenyatta University of Agriculture and Technology

Doctor Jael Sanyanda, School of Computing and Information Technology, Jomo Kenyatta
University of Agriculture and Technology, Nairobi, Kenya. Email: jael.wekesa@jkuat.ac.ke
(https://orcid.org/0009-0009-4088-0755)

Published

2025-11-18

How to Cite

Indiaka, S., Mwangi, W., & Sanyanda, J. (2025). Effectiveness of Digital Gamification in Biology Concept Comprehension and Learner Motivation in Secondary Schools. Journal of Learning for Development, 12(3), 519–530. https://doi.org/10.56059/jl4d.v12i3.1595

Issue

Section

Research Articles
Received 2024-07-09
Accepted 2025-09-16
Published 2025-11-18